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Smoeky is a UK singer, songwriter, rapper and producer originating from the SouthEast of London,
his versatile approach to his sound is what makes him unique, incorporating cinematic sounds with a blend
of UK drill and spoken word to create a nostalgic storytelling feeling within his music, exploring his
home life, love, relationships and mental health. with lofi, hip hop, and experimental sounds his influences
stem from artists such as Björk, Dave, Labrinth and the late XXXTentacion.

FRACTURED EDEN .•
"Fractured Eden" is a captivating musical journey that delves deep into the depths of heartache, repressed emotions, and inner conflicts. It unveils a profound exploration of self-realization and the tumultuous experiences of having one's heart played with to the point of explosion. Through lyrics and evocative melodies, this EP weaves a poignant narrative, drawing inspiration from the timeless themes of love, separation, and the consequences of external influences.

Edited, produced and filmed by Shemi Cudjoe.

Directed and filmed by Nora Bouchtat. @from_aether

Edited, produced and filmed by Shemi Cudjoe.

Directed and filmed by Nora Bouchtat. @from_aether

Edited, produced and filmed by Shemi Cudjoe.

Directed and filmed by Nora Bouchtat. @from_aether

Maroon

Description
Maroon is a movement and spoken word piece following the perspective of the shadow
experience being shut out by fear and judgement in a perpetual cycle, a misunderstanding of self
resulting in the shadow's descent into an abyss, casting it as something more sinister when
viewed through its own reflection, "you".

Performed as part of The Circus Of Brutality
Presented by SOLACE - @s0l_05
Edited by Shemi Cudjoe
Filmed by @io.vainnitis

Listen to Maroon

Composition for Media

Music for Games - Cyberpunk 2077

During the production of the track for the "Cyberpunk 2077 game trailer", my aim was to create an aggressive and immersive experience that captured the grungy and dystopian essence of Night City. I achieved this by utilizing heavily processed synthesizers and driving drums to generate a distinct futuristic sound. The music was carefully synchronized with the visuals to intensify the portrayed atmosphere. I also focused on infusing the music with thematic elements to convey the game's narrative and emotions. As the trailer progressed, the dynamics of the track gradually built up, culminating in an exhilarating finale that created a sense of anticipation and excitement. My goal was to seamlessly integrate the composition and production with the trailer, enhancing its atmosphere while staying true to the game's concept.

Music for Film - Alice (1988)

While working on the track for the film Alice, my primary focus was to craft an eerie and dark sonic landscape that reflected the film's unsettling tone. I carefully shaped the composition and production to synchronize with the on-screen actions, ensuring that every sound and effect intensified the tension and emotions. Through deliberate use of textures, atmospheric layers, and dynamic pacing, I aimed to immerse the audience deeper into the film's world, amplifying the mood and enhancing the storytelling experience.